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Darkest dungeon inventory mod3/2/2024 ![]() ![]() If I can’t make a level requirement to buy the skill, I would like to possibly make the skill scale with resolve level. What are the available options for the “prerequisite_requirements” and how do I make the game recognize it? I have tried to add in variations of “resolve_level” : x or “prerequisite_resolve_level” : x, in that section, thinking that some value of x would either require that resolve level to buy or use the skill, but the game just ignores it. It sets class specific skills at 0 for new characters, and I would also like to add purchase requirements to buy the skills.Įvery skill in (default_camping_skill.json) has a section called “prerequisite_requirements”, however, for all skills that section is blank. Keep Time Not Started Yet - it doesn't start until you first talk to Kana and Veedle.I am working on a mod that changes a lot of the effects and levels of camping skills. It takes Kistrel Time +20% to complete the cloak. We forgot to speak with Kistrel early, so do that. Build Order This Build Order for Crossroad Keep focusses on adventuring, reaches Act III very early in Crossroad Keep management, and aims for both Warden of the Keep and the Gift from the Greycloaks. Play Neverwinter Nights 2 risk-free with money-back guarantee from Good Old Games. ![]() For general notes on Crossroad Keep and links to build orders, click here. Click here for a listing of all our guides for Neverwinter Nights 2. Neverwinter Nights 2 - Original Campaign - Walkthrough Part 11 - Crossroad Keep Management - Build Order #2 This is one of a series of walkthroughs/hints for Neverwinter Nights 2 (Original Campaign). "raid_starting_length_inventory_item_lists": Additional resources torches are also given to reflect that parties don't go out under-equipped on the basics of food and light. We recommend the following changes allow more rest during missions. The basic amount of resources you start with for each dungeon raid is in C:\GOG Games\Darkest Dungeon\campaign\provision\provision.json, right at the start of the file. The dungeon size determines the amount of firewood you get, and therefore how many times you can camp. ![]()
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